Taylor Clark profiles Jonathon Blow and the state of videogames only a little hyperbolically. The Witness is apparently about existential awareness of ourselves and the world around us— using Blow’s mind and reality as the medium.
Michael Abrash on working at Valve. Also, Handbook for New Employees.
Disasterpeace composed the soundtrack to Fez (a calm and intriguing puzzler).
Austin Wintory composed the soundtrack to Journey (the best “evocative” game I have played). Here he writes on why he is an artist:
Beyond the joy itself, beyond the endlessly stimulating growth through collaboration, the real reason I compose music is the hope of connecting with someone.
Don’t forget to ask questions.