stringanomaly

Legend of Zelda Skyward Sword

skyward-sword.jpg

It feels like not so long ago Twilight Princess was released, and now, 5 years later, Skyward Sword will be available on November 20th. Today, for the first time in a couple of years, I drove to Gamestop to buy a Wii MotionPlus (the last one in stock, heads up) in preparation. The game itself is very sadly practically ruined by lack of 1080p support, but the music and artwork are beautiful, the motion controlled gameplay is undoubtedly the best of its kind, and the mood created is suitably epic, touching, windy, and free.

Update
Playing for 9 more hours, I’m not going to continue any longer. The first hour was apparently the most, and only, enjoyable part of the game– it goes entirely downhill after you venture to the Surface, so downhill that it isn’t even worth playing. I don’t feel bothered to list all of the gameplay (unresponsive controls, overresponsive enemies), design (everything is a dungeon, surprisingly easy to get lost), graphic style (ugly and washed out), and narrative (almost nonexistent, hardly any interaction with hardly any characters) shortcomings, but the result is that the game is not at all fun or interesting to play. A crushing disappointment.

Tevis Thompson has written an essay on Saving Zelda.

categories:
- play
tags:
- music
- review
- videogame