stringanomaly

Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience

valve-biofeedback.jpg

Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience (PDF link, from the Valve publications site)

Basically using emotional states as game input and a small look at the implications (multiplayer sounds cool, l4d sounds additionally heart-attack-inducing).

The blank slides I’m assuming contained video footage of Episode Three undergoing playtesting.

categories:
- read
tags:
- biology
- science
- valve
- videogame

Thoughts? Leave a comment